API:
// Returns whether the player is raid blocked
bool IsBlocked(BasePlayer player)
bool IsRaidBlocked(string playerId)
bool IsRaidBlocked(ulong playerId)
bool IsRaidBlocked(BasePlayer player)
bool IsRaidBlock(ulong userId)
// Returns the remaining time of raid block for a player
int ApiGetTime(ulong userId)
Hooks:
CanRaidBlock(BasePlayer player, Vector3 position)
OnRaidBlock(Vector3 position)
OnRaidBlockStopped(BasePlayer player)
OnRaidBlockStopped(Vector3 position)
OnCreatedRaidZone(Vector3 position, BasePlayer initiator)
OnEnterRaidZone(BasePlayer player)
OnExitRaidZone(BasePlayer player)
API :
// Повертає, чи активний рейд-блок у гравця
bool IsBlocked(BasePlayer player)
bool IsRaidBlocked(string playerId)
bool IsRaidBlocked(ulong playerId)
bool IsRaidBlocked(BasePlayer player)
bool IsRaidBlock(ulong userId)
// Повертає залишок часу рейд-блоку у гравця
int ApiGetTime(ulong userId)
Hooks :
CanRaidBlock(BasePlayer player, Vector3 position)
OnRaidBlock(Vector3 position)
OnRaidBlockStopped(BasePlayer player)
OnRaidBlockStopped(Vector3 position)
OnCreatedRaidZone(Vector3 position, BasePlayer initiator)
OnEnterRaidZone(BasePlayer player)
OnExitRaidZone(BasePlayer player)